FLIGHT TEST 001

RISE IN THE DARK.
RULE THE ARENA.

Grip the surface. Take to the sky.
Drive the energy core into the rival goal.

YOU + 1 RIVAL BOT04:00 · SUDDEN DEATH
LOCAL PROTOTYPE · Play against bots
↻Rotate your phone to landscape.VANTORBIT · ECLIPSE DOCK
VANTORBIT / FLIGHT SYSTEMS

SETTINGS

W/S always control throttle. ↑/↓ pitch the nose in the air. Hold R to level the ship. Gravity still pulls you down.

Jump releases magnetic grip. Boost pushes in the direction of the nose; it is not a hover button.

VANTORBIT / FLIGHT SCHOOL
KNOW YOUR SHIP

Drive. Jump. Take flight.

THROTTLE ≠ PITCH

Your ship grips the floor, walls and ceiling. Jump to release that grip. In the air, gravity pulls you down and boost pushes along your ship’s nose.

01 / DRIVE FIRST

Hold W and steer with A/D. S brakes, then reverses. Start in Free Training without jumping.

02 / AIM IN SHORT TAPS

Space jumps. Tap ↑ to lift the nose, then boost. Holding pitch or roll keeps rotating the ship.

03 / RECOVER & LAND

Release pitch and roll. Hold R to level out. You still fall; magnetic grip returns when you touch a surface.

ACTIONKEYBOARDTOUCH
Throttle / brakeW / SJoystick up / down
Steer left / rightA / DJoystick left / right
Nose up / down↑ / ↓ in the airPITCH ↑ / ↓
Boost forwardHold SHIFTHold BOOST
Jump / air dodgeTap SPACE · tap again to dodgeTap JUMP · tap again
Air roll / levelQ / E · hold R to level↶ / ↷ · hold LEVEL
Drift / camera / pauseCTRL / C / ESCDRIFT / ◎ / Ⅱ

W no longer tilts the nose during a jump. A level ship will still descend: briefly aim the nose upward and boost to gain height. Recovery changes attitude, not momentum.

Using a controller?

Left stick: drive and steer. Right stick up/down: pitch. A: jump/dodge. B: boost. X: drift. Bumpers: air roll. Hold Y: level.